Atari catalog, 1978

Most of the Atari VCS games we’ve looked at so far are ones where you know what you’re getting into just from the title. A game named Indy 500 is probably about racing. Space War is most likely going to have you fighting in outer space. Blackjack is going to involve playing cards, and so forth. But then you get to Slot Racers, and you’re probably going to be kind of baffled. What the heck is going on here, you might ask? After all, slot racing in real life is little more than model cars you insert into an electrically connected track and drive around a predetermined route. This game has player vehicles driving around a maze shooting at each other. If you have the Sears version of the game, which was released under the title Maze, you might have a better idea of what you’re getting into here. But the reason Slot Racers seems so far removed from the source material is because that wasn’t the premise in the first place.

But before we get into that, we have to step back a moment and recognize that Slot Racers is the first Atari VCS game developed by Warren Robinett. Best known for his seminal 1980 VCS game Adventure, Robinett was part of the second hiring wave of Atari home video game programmers, coming on board in November 1977 – shortly after other notable Atari developers like David Crane and Jim Huether joined the company. Robinett wrote about his experiences at Atari and developing Slot Racers in his book (unpublished as of this writing), and graciously provided me with a copy of the manuscript to help describe the development of his three VCS titles. He also explained to me that he felt that the best way to figure out how to program a game for the VCS within its limitations is to just start writing a complete one, and while driving to work one day he had an idea in his head for a game he called “Traffic.” In it, two cars would be driving around a city maze firing rockets at each other in a severe case of road rage.

Continue reading “Slot Racers (Maze) – October 1978”

 

When the Atari VCS launched in 1977, there were two racing games that went out alongside it. Indy 500 is almost without question the better of the two, and features some of the best racing action on the platform in its lengthy life. 

The overhead perspective and game mechanics seen in Indy 500 were pioneered by Atari in its March 1974 single-player arcade game Gran Trak 10, the company’s first true racing game. Gran Trak 10 was inspired by a pen-and-paper game called Racetrack published in the January 1973 edition of Scientific American. Developer Steve Mayer felt like the calculations used in that game to determine the movement of cars along a track could be used in a video game. Larry Emmons did the circuit design, and eventually Ron Milner came on board to help them finish the game, which included several firsts for arcade games: it’s the first game to use a ROM chip to store sprite data rather than hard-coding characters on the board. It’s the first game to use a dedicated monitor rather than repurposing a television, and it’s the first game to use interlaced video for its display. Essentially, the game will draw all the odd-numbered scanlines first and then circle back around for the even-numbered scanlines, which allowed for higher resolution and smoother animation. Despite all these innovations, Gran Trak 10’s production was a debacle, with manufacturing problems, pricing problems and expensive parts. The issues were great enough that even though the game sold around 10,000 units, Atari still took a hit in 1974 that put them $600,000 in the red. The game was nevertheless reportedly successful for arcade operators.

Continue reading “Indy 500 (Race) – September 1977”